![]() ![]() If I specify the variable VCTargetsPath before the build (with the value C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120), the problem is solved. Confirm that the path in the declaration is correct, and that the file exists on disk.Īs I understand, the problem is that the variable VCTargetsPath doesn’t get evaluated. Upon the attempt to build it with MSBuild 14.0 I get an error MSB4019: The imported project "C:\" was not found. This project gets successfully built using MSBuild 12.0. I have Visual Studio 2013 and Microsoft Build Tools 2015 installed. The project file has the following properties: ReShade is a great utility for all users, especially gamers that want to improve the look of older video games that do not support the technologies of new graphics cards.I have a project created in Visual Studio, 2013. It also relies on its own shading trans-compiler, dubbed reshade FX, which is an HLSL syntax that can add various features that are used in post-processing effects. Users will be able to access frame color and depth information for single-player games in order to make the necessary modifications. The program will act as a generic post-processing injector and will add features like real depth, field effects, ambient occlusion, color correction, cross processing, dynamic film grain, chromatic aberration, and many more features that come with newer cards. ReShade is a simple utility software that was developed to help individuals improve the look of older video games that do not support the technologies of modern video cards and it includes tools all the tools to get an improved new look. ![]() ReShade: Great utility to improve the look for older games that do not support the technologies of newer graphics card. ![]()
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